The state (kinematics)
A quadrotor's state is where it is and which way it points: position \((x, z)\) with velocities \((v_x, v_z)\), plus a tilt (pitch \(\theta\)) and a heading (yaw \(\psi\)) with their rates. Kinematics just tracks how those numbers change: velocity is the rate of position, acceleration the rate of velocity. Position and heading live in the world frame; thrust lives in the body frame, so the sim rotates between them every step.